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Donations | ======================================================================= = = = Problem Solving 101: Linear versus Gestalt Thinking Styles = = = ======================================================================= Do you have a child who absolutely cannot follow a simple sequence of directions without changing the order or doing several of them in parallel? Or, are you one of those individuals who cannot follow a recipe without making changes? The problem may be rather easy to identify and solve. A mismatch between organizational and thinking or processing styles could very well be at the heart of the difficulty. Linear sequential thinkers process information in a pieces to whole fashion. This processing style is thought be be associated with left hemispheric dominance and is present in over 70% of the population according to estimates I've seen. Gestalt thinkers, also called holistic, process information in a whole to pieces fashion. This processing style is thought to be associated with right hemispheric dominance and its prevalence in the population is estimated to be less than 30%. Some individuals are cross-dominant or have no dominant hemisphere. Gestalt thinkers do well at games or activities which require pattern analysis or pattern matching. The oriental board game, Go, is an example of a game where the strategies are best developed using a whole to parts method. When I play Go, I picture the board as I want it to be and then work towards that goal. This type of thinker is more likely to try and solve problems by using parallel solutions or groups of steps. Linear thinkers do well at games or activities which can be broken down into sequential steps. Chess is an example of a game where the strategies are commonly broken down into linear sequences. It isn't hard to find activities which are organized in a linear sequential fashion since the vast majority of people think this way. Recipes and navigating from a set of written directions are two common examples of linear sequential activities. Tony Buzan in his book, Using Both Sides of Your Brain, presents ideas for incorporating both linear and gestalt thinking strategies in your learning and teaching. Knowledge maps (also called webs) are a technique which he recommends for gestalt thinkers to use in their note taking. Concepts are written in bubbles or on lines which connect the idea to related ideas or concepts. A "hub and spokes" hierarchical system of relatedness is used starting at the center and flowing outward with less important or more detailed information appearing at the outermost edges of the diagram. Before I read Buzan's work, I was unaware that outlining is a linear sequential processing technique. Now, I give my students the option of using either method, webs or outlines, according to which works better for the individual. It's a mistake to force "webs" upon students who are strongly linear in their preferred processing style. Some of my students have at times experienced a "block" caused by a mismatch between their thinking style and the manner in which either the textbook or the teacher presents the information. This is especially common when I'm tutoring mathematics and science -- two subjects which tend to be broken down into very small incremental steps or day by day lessons. For younger students, I reorganize the material for them, usually creating a summary lesson that is taught first and is followed by the textbook lessons. With older students I've found it's more effective to teach them how to recognize the differences in the two processing styles. Together, we then reorganize the material the student is having difficulty with according to the preferred processing method. For a gestalt thinker, this usually involves presentation of an overview of the concept, reading the chapter summary, and then working through the individual lessons. In mathematics we use sketches, drawings, and pictures to reorganize information. Reorganizing information according to the student's preferred processing style has been effective in breaking through "mental blocks" and in helping children learn to process information in the "opposite" style when necessary. Holistic thinkers are more willing to put the effort into concentrating on linear sequencing when their own style of processing is acknowledged and taken into account. Linear thinkers are less bewildered by a global or holistic presentation when they realize that it's still possible for them to break the "whole" into small, easily digested, pieces. ======================================================================= = = = Problem Solving 102: Memory Skills = = = ======================================================================= As children mature two things happen with regards to short-term memory. First, they learn to "chunk" information. This allows them to combine several items into one "chunk," e.g. pick up your socks, shoes, and bookbag becomes "grab my stuff." Second, their short term memory capacity grows towards the normal adult level of plus or minus 7 items. Individuals who are able to keep larger numbers of items in their short term memory usually do so by "chunking" or by using a relational method (this is related to that). Age Range Item Limit --------- ---------- 3-5 yrs +/- 2 6-8 yrs +/- 4 9-12 yrs +/- 5 13+ yrs +/- 7 --- Kim's Game --- Kim's Game is a fun way to help children learn to chunk information. You need a tray, a towel or piece of cloth large enough to cover the tray, and a collection of odds-and-ends (about 30). Items are usually small things like a pencil, eraser, crayon, pins, box of tic-tacs, stick of gum, keys, etc. Everyone playing needs a piece of paper and something to write with. The leader starts by explaining the rules while the tray is covered. The tray is then uncovered and the players are given one minute to "memorize" the contents of the tray. At the end of one minute, the tray is covered and everyone starts writing. The player with the most correct items on his list wins the game. --- Math Facts --- A little subterfuge is needed with some gifted children in order to encourage them to memorize math facts and to then be able to quickly recall those facts under time pressure. We use games. At times, I've even turned the game into "Fizbin" -- a game, from StarTrek, where the rules change on the fly -- to insure that the players must use memorized facts rather than computing them during a turn. Usually, it's enough to keep calling out new math facts that depend upon the previous correct answer. An easier tack to take is the use of educational games which require that math problems be answered within a few seconds or the player experiences an unwanted consequence (losing points, turns, or treasures). This approach is much easier on the parents since the adults are never required to "show-off" their own math skills under duress. In our household, we also play "war" with cards (you either add, subtract, or multiply the cards) with Mom as the referee when needed. A table of math facts can be substituted for the referee. The kids will usually encourage each other to "speed it up." |
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